Tuesday, June 19, 2012
Thursday, June 14, 2012
ALIVE, ALERT and ENTHUSIASTIC
Photo credit to rosebowllegends |
Mikay with her BOWLING BALL and BOWLING SHOES |
MIKAY AT WORK...
She insisted on playing bowling despite the fact that she had asthma. A very lively girl. I was mistaken in assuming that her asthma would prevent her from participating in the game. She wins the competition with higher overall scores. And she has my utmost admiration and respect.
Bowling is a lot more enjoyable when done with a group of buddies. You will hear people laughing, and it is safe to assume that everyone of them is a beginner or a newcomer to the game. But they make it look easy, almost as if they are professionals in the field.
Chelsea and I are having a good time just watching them interact with one another.
Bowling is a pleasant activity for kids, and because it gets them moving and exercising their bodies, it also makes them feel more alive, alert, and enthusiastic.
They can improve their bowling skills in the virtual world by using their own personal computers or laptops to engage in the activity.
boowakwala |
Tuesday, June 12, 2012
Animated video of ‘Lupang Hinirang’ released
Monday, June 4, 2012
FIRST DAY of SCHOOL
- BAON √
- MONEY √
- BAGS √
- HANKY √
- UMBRELLA √ .....etc..etc....
Chelsea in her 4th grade and Mikaela in her 6th grade |
My kids together with their friends going to school |
Sunday, June 3, 2012
FUN in the RAIN
2. Once you're outside splashing through the rain, take a big whiff of the air. Do you notice a difference in the smell of rainy-day air?
3. Look around, and see if you can spot any animals or insects that you don't normally see when the sun is out.
4. Watch your step. Chances are you'll see plenty of earthworms wiggling about in the rain.
5. Look at the trees to see how they handle the rain. Some leaves are made so that the rain glides off them.
6. Check to see what else you can discover around your house that looks different in the rain than when the sun is out.
Thursday, May 31, 2012
BRIGADA ESKUELA at CESARIO VILLA ABRILLE ELEM. SCHOOL
MY DAUGHTERS SCHOOL |
The week of May 21–26, 2012 was the time period during which Villa-Abrille, along with all other public schools across the country, celebrated their annual Brigada.
Wednesday, May 30, 2012
TWO KIDS playing CHESS
- They hone their abilities in areas such as analysis, synthesis, and decision making, all of which may be applied to the actual world.
- They will acquire the skills necessary to conduct in-depth and exhaustive study on chess, which will assist them in developing confidence in their abilities to conduct research for academic purposes.
- Children will benefit from gaining an understanding of the nature of competition, which will serve them well in any competitive pursuit they undertake.
- When children play the game of chess, it requires them to use higher-order thinking abilities such as analyzing actions and their resulting repercussions and visualizing the possibilities of the future.
- In regions where chess is frequently taught in schools, pupils are adept at spotting complicated patterns, which aids their performance in math and science.
The rook can move in any direction, including forward, backward, and to the side, but it can only go in those three directions. The rooks are some of the most powerful pieces in the game when they are cooperating with one another and helping to defend one another.
- PAWN PROMOTION
- EN PASSANT
- It must be the very first move made by that king.
- It must be the very first move made by that rook.
- It is impossible for there to be any movable pieces between the king and the rook in this position.
- It is not possible for the king to be in check or to pass through check.
As was mentioned earlier, the objective of the game is to checkmate the king of the opposing player. This occurs when the king is placed under check and is unable to escape from the check position. There are only three methods for a king to get out of check: moving out of the way (albeit he cannot castle! ), blocking the check with another piece, or capturing the piece that is threatening the king. Moving out of the path is the easiest approach. If a king is unable to avoid checkmate, the game is over and the winner has been determined. Traditionally, the game is over when the king is either taken or removed from the board; instead, the game is simply concluded.
Chess matches can go to a draw on occasion rather than concluding with one player emerging victorious. A draw can occur in a chess game for any one of the following five reasons:
- A stalemate occurs in a position when it is a player's turn to move, but that player does not have his king in check and does not have another legal move available to him.
- It is possible for the players to come to an agreement to call a draw and end the game.
- Checkmate cannot be achieved because there are not enough pieces on the board (example: a king and a bishop vs. a king).
- If a player occupies the exact same position three times in a row, the game is considered a draw (though not necessarily three times in a row).
- After fifty successive moves, neither player has moved a pawn or captured a piece. This state of play has continued for the whole game.
- Keep your king safe. Get your king to a board corner, where he is typically safer. Do not delay castling. Typically, you should castle as quickly as possible. Remember that it makes no difference how close you are to checkmating your opponent if your king gets checkmated first!
- Don't hand out any of the pieces. Be careful not to lose your parts carelessly! Every piece is important, and you can't checkmate your opponent if you don't have enough of them.
- Control the center. Your goal should be to use your pieces and pawns to establish dominance in the middle of the board. If you are able to take control of the center of the board, not only will you have more room to move your pieces, but you will also make it more difficult for your opponent to find squares that are suitable for his pieces.
- Use all of your pieces. When they are placed further back on the first row, your pieces are not doing you any favors. You should make an effort to develop all of your pieces so that you have more options available to you when you attack the king. The use of only one or two pieces in an attack can never be successful against a competent adversary.
- A pawn is worth 1
- A knight is worth 3
- A bishop is worth 3
- A rook is worth 5
- A queen is worth 9
- The king is of immeasurable worth.
- Play
- Study
- Have fun!